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    TIME WARPED
   Ryan Cawdor and his six companions struggle to survive postnuclear America, a grim new world where hope for the future is lost amid the devastation.
   APOCALYPSE REDUX
   In pursuit of a hardened enemy—Magus—Ryan and the companions find themselves in a land more foreign than any they’ve encountered. After unwittingly slipping through a time hole, the group lands in twentieth-century New York City, getting their first glimpse of predark civilization. And they’re not sure they like it. Only Mildred and Doc can appreciate this strange metropolis, but Armageddon is just seventy-two hours away, and Magus will stop at nothing to make sure Ryan and his team are destroyed on Nuke Day...
   “This isn’t Deathlands!
   Where in nukin’ hell are we?”
   J.B. stared up at the wall-to-wall buildings as if he’d never seen the like.
   Ryan didn’t seem to notice the Armorer’s distress. He took stock of their surroundings, realizing that the companions had been there before, in the future, amid ashes and ruin. He focused his attention on the traffic, looking from one license plate to another.
   “What year is this?” he asked Veronica.
   “It’s 2001.”
   Doc groaned. “We have jumped back in time.”
   “You’re from the future?”
   Ryan ignored her question. “What month is it? What day?”
   “It’s January 19,” Veronica replied. “Why, do you have somewhere more important to be?”
   “Any place but here and now would be just fine,” Ryan told her. “The world ends tomorrow at noon.”
   End Day
   James Axler
   The time is out of joint—O cursèd spite,
   That ever I was born to set it right!
   —William Shakespeare, Hamlet
   Table of Contents
   Cover
   Back Cover Text
   Introduction
   Title Page
   Quote
   Prologue
   Chapter One
   Chapter Two
   Chapter Three
   Chapter Four
   Chapter Five
   Chapter Six
   Chapter Seven
   Chapter Eight
   Chapter Nine
   Chapter Ten
   Chapter Eleven
   Chapter Twelve
   Chapter Thirteen
   Chapter Fourteen
   Chapter Fifteen
   Chapter Sixteen
   Chapter Seventeen
   Chapter Eighteen
   Chapter Nineteen
   Chapter Twenty
   Chapter Twenty-One
   Chapter Twenty-Two
   Chapter Twenty-Three
   Chapter Twenty-Four
   Chapter Twenty-Five
   Chapter Twenty-Six
   Chapter Twenty-Seven
   Chapter Twenty-Eight
   Chapter Twenty-Nine
   Chapter Thirty
   Epilogue
   Copyright
   Prologue
   Ryan Cawdor peered through the 2.5x telescopic sight of his Steyr Scout Tactical, index finger resting against the longblaster’s trigger guard. Behind the scope’s center post, through the heat shimmer rising off the desert floor, he tracked the five-wag convoy rattling over dirt the color of rust, down a string-straight track between clumps of dry sagebrush and scattered sentinels of saguaro.
   At his side J. B. Dix said, “Got a shot on the nukin’ bucket of bolts?”
   Ryan didn’t answer. The two wags in the lead, a camouflage-painted SUV and a three-quarter-ton, black-primered pickup, sporting a cabover-mounted machine blaster, raised billowing clouds of dust. If the patterns of the past held, Magus was lounging in the third wag—a big, steel-plate-armored Winnie. The half-human, half-machine monster liked to ride in style, with room to keep spare parts and unspeakable experiments close to hand. Although the drop-down, bulletproof metal shutters on the side windows were raised, a coating of orange dust obscured the view through the glass.
   Even if he’d had a target, Ryan wouldn’t have fired. With the Winnie in motion and bouncing over rough terrain, the odds of scoring a hit, let alone a clean kill, were too long. And to open fire would have revealed the companions’ presence to an enemy force they had reckoned was at least thirty-five to their seven.
   The issue was more than just superior numbers.
   Steel Eyes’s enforcers, which looked like bipedal crosses between carnivorous dinosaurs and bulls, weren’t actually blasterproof but, thanks to a horny, knobby hide two inches thick and bone like reinforced concrete, the squat three-hundred-pounders came damn close to it; in fact, none of the companions had ever seen one downed by a bullet—or a dozen bullets. In a previous encounter, on Magus’s remote gladiator island, they had learned the only way to chill the enforcers was by fire. When the temperature of their copious sweat—a potent secretion that smelled like a combination of ammonia, ether and acetone—was raised to ignition point, they turned into living candles, or more accurately, living blowtorches.
   The empty socket under Ryan’s eye patch itched, but he didn’t scratch it. With the sun baking his shoulders and back through his worn black T-shirt, he watched the convoy rumble across the plain, heading for the barren mountains in the eastern distance. When he found himself looking at the rear of the last wag in line, he pulled back from the notch between sandstone boulders, stood up, and slung the Steyr.
   “What now, lover?” Krysty Wroth asked.
   A layer of desert dust had dulled her usually radiant red prehensile hair; her clothes and high boots were coated with grime. Perspiration mixed with rusty dirt smeared her forehead. The other companions were likewise tinted orange. Doc, Jak, Mildred, Ricky and J.B. looked as if they had just risen from shallow desert graves.
   Ryan knew there would be no graves for any of them if they lost the battle ahead; and the dying when it came would be triple hard. Gutted, disemboweled and torn limb from limb, their remains would be scattered across the hardpan, fought over by mutie coyotes, buzzards and pincer-jawed scagworms.
   “We follow the convoy at a safe distance until the bastards stop to make camp,” he said. “Wait until they’re all settled in, nice and cozy, then we use frag grens to disable the wags, stun the enforcers and chill any sec men. Mop up the enforcers with the incendies.”
   They’d found the cache of AN-M14 TH3 grens among the corpses of a band of coldheart scavengers after a disagreement turned into a gun battle in the hills of New Mex. The nine scavengers wanted to trade some of their predark treasures for a no-holds-barred, romantic overnight with Krysty and Mildred. When they wouldn’t take no for an answer, they took a crisp volley of lead instead. The incendie grens didn’t explode, but when ignited, they burned for thirty to forty-five seconds at 4,330 degrees Fahrenheit—twice the temperature needed to melt steel. The moment Ryan and the companions had laid eyes on the red canisters, they’d all had the same thought: they’d come in handy at some point, especially if they happened to cross paths with Magus and his nasty, sweating playmates again.
   Fate had granted them that favor—thanks to the mile-a-minute prattle of a jolt-stoned gaudy-house slut.
   “We don’t have enough gas and water left to follow the convoy for another day,” Ryan went on. “We have to make our move tonight. It’s been a hard and bloody road, but this is going to be Magus’s last sunset.”
   “Justice finally delivered,” Doc Tanner intoned. “Without mercy or restraint, swords buried to the hilt.”
   Even though Doc was the only one who carried a sword—a rapier, actually, which lay concealed inside his silver-handled, ebony walking stick—there were grim-faced nods of agreement all around. After so many years of wandering the hellscape together, the nineteenth-century time traveler’s archaic metaphors rol
led off the companions like water off a duck’s back.
   Gathering up their longblasters and backpacks, they remounted the dirt bikes they’d acquired from the mountainside ville some eight thousand feet above the desert plain. Krysty took a seat behind Ryan. J.B. and Mildred, and Doc and Ricky were riding double, too. Only Jak Lauren, the albino, was riding solo.
   J.B. hawked and sent a gob of rust-colored spit flying over the handlebars and into the dirt. Then he thumbed his spectacles back up the bridge of his nose and screwed down his fedora. The Armorer was ready to roll.
   So was Dr. Mildred Wyeth. Having settled in on the seat behind J.B., the African American freezie clapped a steadying hand on his shoulder, which raised a sizable puff of dust.
   To Ryan it looked like orange smoke.
   “Remember to stay clear of the road,” he said. “Spread out and keep the speed down. If they bother to look back, they’ll think we’re a dust devil. They won’t be able to hear our bike engines over their own racket. Jak, take point. Get as close as you can without showing your hand. When they stop to make camp, turn back at once and catch us up.”
   “Yeah,” Jak said, kick-starting the dirt bike and revving the engine. His shoulder-length white hair was streaked with orange, as were his front teeth and dead-pale face. With his ruby-red eyes and the .357 Magnum Colt Python strapped on his hip, he looked like a nightmare clown.
   Bristling with their own armament, kerchiefs pulled up over their noses and mouths, Ryan and the others followed Jak down the steep, rocky trail to the valley floor. Without another word the albino zoomed off after the convoy, white hair flying behind him as he jumped the ruts in the crude road.
   Ryan waved for his companions to fan out, and they began to advance in a thin skirmish line on either side of the track. Krysty’s arms wrapped around his waist as he zigzagged around sagebrush and cactus, avoiding exposed rocks and navigating flash-flood gullies. Because he was moving so slowly over the soft, loose terrain, he had to keep planting his boot soles to make the bike stay upright. It was hard, sweaty work but necessary: for them to have the best chance of success, they had to catch this enemy by surprise.
   As he plowed forward, fighting the drag of the sand, images of what he’d seen high on the mountainside kept cycling through his mind. Try as he might, he couldn’t make them stop.
   In Deathlands, violent acts always had a familiar form and shape, like something copied over and over: deeds of murder and mayhem committed out of greed, hunger, lust, revenge and sheer stupidity. Though the details, the circumstances and victims differed from one instance to another, they were similar in scale and scope.
   What had happened at the mountain ville was different.
   If the place had ever had a name, there was no one left alive to reveal it. What had been done there made the hellscape’s standard inbred chillers, coldheart robbers and insane barons seem like dimmies playing in a very small sandbox.
   This wasn’t like the legendary massacre at Virtue Lake, where it was said even the flies on the dog shit were dead. Despite the campfire tales that painted Trader and his cohorts, Ryan Cawdor included, as senseless, murdering monsters, Virtue Lake had no perpetrators, only victims; it was the result of an unfortunate coalescence of events. A bad hand of cards.
   The luck of the draw had nothing to do with what had happened high on the mountain. Beyond excessive, as pointless as a cataclysmic act of nature, it bore the unmistakable signature of its creator. The companions had not only viewed this grandiose handiwork before, they had almost been made part of it more than once. There was just one such artist in all the hellscape—an artist who mimicked a wrathful, mindless god.
   Magus.
   Ryan coasted the bike down the side of a shallow gully, then powered over the soft sand of the wash, building speed to climb the opposite bank. Krysty’s arms tightened around his waist as the bike went momentarily airborne, crow-hopping over the lip.
   The suffering of the innocent and the weak in Deathlands was a given, as were the angry forces of nature unleashed by the apocalypse more than a century before. Drought, pestilence, fire, earthquake, eruption, storm, flood, famine were things the companions were powerless in the face of. But the cyclone that was Magus, that cut a path of destruction and horror across the Deathlands, could be halted with bullet and blade, and for the sake of their own continued survival, had to be stopped.
   They had fought Steel Eyes before, never losing but never completely winning, either. The monster always seemed to find a way to slip from their grasp at the last second, leaving a stalemate and the threat of doom still hanging over their heads. What they were about to do this night, they were doing for themselves. Avenging the slaughter of the helpless, and the misery left in its wake, was the icing on the cake.
   Despite the kerchief covering his lower face, grit crunched between Ryan’s back molars. He would have spit it out, but he was already losing too much moisture. Sweat peeled down the sides of his face, down his spine and rib cage. The bike wasn’t moving fast enough to cool him down. Riding in slow motion, with the taste of mud in his mouth, time dragged on and the exertion was constant. The convoy’s dust cloud was too far away to see; besides, he had to focus on what was directly in front of him. Strain built up in his arms and lower back, even in his fingers, as they gripped the handlebars and feathered throttle and brakes.
   Gradually, the eastern hills grew larger until they towered above. The chain of peaks was about four hundred feet high, with saddles between the rounded summits. They were glowing an even warmer shade of red as the sun began to set. When Ryan glanced down at the fuel gauge, the needle was bouncing on empty. If he was running on fumes, they were all running on fumes.
   A dirt bike appeared out of the heat waves in the near distance, coming toward them at a leisurely pace, Ryan signaled for the others to stop and shut down their bikes at once. By the time the albino rode up, they had dismounted and were stretching out sore muscles.
   “Well?” Ryan said as Jak dumped his bike onto the sand.
   “Stopped base of hill, mile ahead. Circled wags, make camp.”
   “We’ll hide the bikes here and go the rest of the way on foot,” Ryan said. “We’ve got to take control of the high ground above them. Me and Ricky will circle around behind the hill and come down over the crest. When we attack, we attack from all sides at once. Everyone has to be in position before we lose the light. We have to be able to see these bastards. We can’t have them coming at us out of the dark. If there’s no wind, belly crawl in, close enough to pitch the grens into the middle of the camp. If there’s any breeze, come at them from downwind so the enforcers don’t sniff us out.”
   “If we’re that spread out, how will we know when to attack?” Mildred asked.
   “You’ll be in position long before we will,” Ryan said. “Watch the hillside above the camp. I’ll blink my flash once. Wait a count of twenty so Ricky and I can close in from above, then let it nukin’ rip.”
   Krysty stepped up to him, slipped her arms around his neck and pulled him down for a long, lingering kiss. “That’s not a goodbye,” she said as she drew back a little. “That’s a see-you-later, lover.”
   He looked into her emerald eyes and saw concern in their depths. It was mirrored by her mutie hair, which had contracted into a mass of tight curls. For sure, it was the last night on earth for somebody—at this point it was a coin toss who or what that somebody was going to be, them or Magus.
   “It’s never goodbye,” he told her, gently brushing her cheek with the tips of his fingers.
   Waving for Ricky to follow, Ryan turned for the hills and didn’t look back. They set off at a brisk pace, beelining across the plain to the foot of the nearest saddle. With Ryan in the lead, they climbed the crumbling slope using scrub and boulders for handholds. As evening fell, the sweet scent of the sage seemed to grow stronger and stronger. The scattered saguaros cast long, skinny shadows across the slope, and the air temperature began to drop.
   At the base of 
a giant cactus, a mutie jackrabbit with a hairless face as pink as a newborn baby stared at them, its body frozen like a statue. Its foot-and-a-half-long ears stood erect.
   “Muy sabroso,” Ricky hissed through clenched teeth, drawing a slim throwing knife from his sleeve. Arm cocked back, eyes locked on his target, he held the blade by the tip.
   The teenaged boy seemed to be growing bigger by the day, and he was always hungry, always thinking about his next meal. “Not now,” Ryan said in a low tone. “Jackrabbits scream. Focus. Tune out distractions.”
   Once they had crossed over the saddle and began to traverse the shadowed far side of the mountains, he stopped worrying about noise giving away their approach. The view east under a cloudless sky was of another, even wider stretch of desert plain, which ended at the horizon in staggered rows of desolate, ruddy hills.
   That they had ended up here—bodies sun-blasted, throats parched, with sand in their boots, on the verge of closing the book on Magus—was the result of a singular chain of coincidence. It had started in the relatively fertile valley on the other side of the eight-thousand-foot mountain. Steel Eyes’s handful of human sec men had slipped away from their camp for some recreation and joy juice in the nearby ville’s tiny gaudy house. They had gotten so drunk while waiting in line to be serviced by a lone slut, who was puffing away like the little engine that could, that they’d blathered on about their employer, the convoy and the direction they were all headed next. A day later, when the companions showed up at the gaudy house en route to points north, the sec men were long gone and the slut so sky-high on jolt she was talking nonstop and tap-dancing in a puddle of her own piss.
   After verifying her Magus story—the gaudy master had overheard it, too—the companions traded an assortment of extra gear, including one fully functional, single-shot 12 gauge with a broken buttstock, for six skinny swaybacked horses. They picked up the convoy’s trail just outside the ville and followed it up a steep, winding, predark mountain road. The going was slow because they had to stop often to let the horses rest. They spent one sleepless night beside the disintegrating tarmac.
   

 End Program
End Program Nemesis
Nemesis Terminal White
Terminal White Homeward Bound d-5
Homeward Bound d-5 Blood Harvest (v5)
Blood Harvest (v5) Amazon Gate
Amazon Gate Salvation Road
Salvation Road Pony Soldiers
Pony Soldiers Blood Harvest
Blood Harvest Atlantis Reprise
Atlantis Reprise Necropolis
Necropolis Haven's Blight
Haven's Blight Dragon City
Dragon City Crater Lake
Crater Lake Storm Breakers
Storm Breakers Moon Fate
Moon Fate Eden’s Twilight
Eden’s Twilight Savage Armada
Savage Armada Desolation Crossing
Desolation Crossing Time Nomads
Time Nomads Cosmic Rift
Cosmic Rift Sins of Honor
Sins of Honor Distortion Offensive
Distortion Offensive Arcadian's Asylum
Arcadian's Asylum Black Harvest
Black Harvest Iron Rage
Iron Rage Nightmare Passage
Nightmare Passage Labyrinth
Labyrinth Child of Slaughter
Child of Slaughter Cannibal Moon
Cannibal Moon Tainted Cascade
Tainted Cascade Ritual Chill
Ritual Chill Sunchild
Sunchild Wretched Earth
Wretched Earth Northstar Rising d-10
Northstar Rising d-10 Damnation Road Show
Damnation Road Show Hanging Judge
Hanging Judge Dectra Chain d-7
Dectra Chain d-7 Iceblood
Iceblood Deathlands 074: Strontium Swamp
Deathlands 074: Strontium Swamp Angel of Doom
Angel of Doom Sunspot
Sunspot Ice and Fire d-8
Ice and Fire d-8 Pilgrimage to Hell d-1
Pilgrimage to Hell d-1 Wings of Death
Wings of Death Skydark Spawn
Skydark Spawn Neutron Solstice d-3
Neutron Solstice d-3 Deathlands 067: Death Hunt
Deathlands 067: Death Hunt Pilgrimage to Hell
Pilgrimage to Hell Siren Song
Siren Song Perdition Valley
Perdition Valley Dark Fathoms
Dark Fathoms Remember Tomorrow
Remember Tomorrow Crucible of Time
Crucible of Time Savage Armada - Deathlands 53
Savage Armada - Deathlands 53 Judas Strike - Deathlands 54
Judas Strike - Deathlands 54 End Day
End Day Dark Resurrection
Dark Resurrection Deathlands - The Twilight Children
Deathlands - The Twilight Children Deathlands 068: Shaking Earth
Deathlands 068: Shaking Earth Breakthrough
Breakthrough Death Hunt
Death Hunt Perception Fault
Perception Fault Red Equinox
Red Equinox Motherlode
Motherlode Deathlands 071: Ritual Chill
Deathlands 071: Ritual Chill Hell Road Warriors
Hell Road Warriors Downrigger Drift
Downrigger Drift Gaia's Demise
Gaia's Demise Hell's Maw
Hell's Maw Devil's Vortex
Devil's Vortex Prodigal's Return
Prodigal's Return Deathlands 122: Forbidden Trespass
Deathlands 122: Forbidden Trespass Scarlet Dream
Scarlet Dream Bloodfire
Bloodfire Plague Lords (Empire of Xibalba, #1)
Plague Lords (Empire of Xibalba, #1) Moonfeast
Moonfeast Latitude Zero
Latitude Zero Lost Gates
Lost Gates Dark Carnival
Dark Carnival Crimson Waters
Crimson Waters Vengeance Trail
Vengeance Trail Apocalypse Unborn
Apocalypse Unborn Doom Helix
Doom Helix Sorrow Space
Sorrow Space Separation
Separation Northstar Rising
Northstar Rising Red Holocaust
Red Holocaust Pandora's Redoubt
Pandora's Redoubt Chill Factor
Chill Factor Prophecy
Prophecy Crater Lake d-4
Crater Lake d-4 Apocalypse Unseen
Apocalypse Unseen Watersleep
Watersleep Judas Strike
Judas Strike Time Castaways
Time Castaways Baptism of Rage
Baptism of Rage Polestar Omega
Polestar Omega Red Holocaust d-2
Red Holocaust d-2 Outlanders 15 - Doom Dynasty
Outlanders 15 - Doom Dynasty Way of the Wolf
Way of the Wolf Deathlands 075: Shatter Zone
Deathlands 075: Shatter Zone Shadow Fortress
Shadow Fortress Outlander 05 - Parallax Red
Outlander 05 - Parallax Red Shaking Earth
Shaking Earth Playfair's Axiom
Playfair's Axiom Truth Engine
Truth Engine Homeward Bound
Homeward Bound Desert Kings
Desert Kings Ice and Fire
Ice and Fire Zero City
Zero City Palaces of Light
Palaces of Light No Man's Land
No Man's Land Neutron Solstice
Neutron Solstice Devil Riders
Devil Riders Thunder Road
Thunder Road Deathlands 118: Blood Red Tide
Deathlands 118: Blood Red Tide Deathlands 114: Siren Song
Deathlands 114: Siren Song Reality Echo
Reality Echo Hive Invasion
Hive Invasion God War
God War Chrono Spasm
Chrono Spasm Judgment Plague
Judgment Plague Blood Red Tide
Blood Red Tide Dectra Chain
Dectra Chain Strontium Swamp
Strontium Swamp Seedling
Seedling Shatter Zone
Shatter Zone Hellbenders
Hellbenders